wolf3d on iPhone!
An immortal classic on iPhone at last, Wolfenstein3D!
Buy it, or, grab the source and compile yourself!
Many thanks to John Carmack for putting the source code out too, and thanks to Josh Buhler for saving me the trouble of resolving the compile errors myself
per his post, Josh doesn’t have a cert so couldn’t deploy to a device, and as such didn’t run into the certificate issues. So, I’ll amend his post to add those steps which are necessary to get it all the way to a phone/iTouch.
- Under the ‘Project’ menu of XCode choose ‘Edit Active Target “wolf3d”‘
- Choose the ‘build’ tab
- Choose a configuration (Debug, Release, whichever you’re deploying with)
- In ‘Code Signing’, change to your cert
- Be sure to update ‘Bundle name’ in Info.plist (see here)
- Clean all targets, and build
- That’s it, it should deploy now
Kudos to devs who put out source code, the more to peruse the more to learn from…